Hey guys, I noticed when I put my model into Marmoset with my Substance Painter maps and turn on Global Illumination, the roughness value goes way off(looks very shiny, almost wet). This has never happened to any of my models before. @EarthQuake
any help would be appreciated
This is with no render settings applied:
This is with Global illumination on:
And the settings:
Could the scale of my model be too small? Any help would be very much appreciated!