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Help with bad lightmaps

polycounter lvl 14
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NAIMA polycounter lvl 14
Hello , I have a big issue with lightmap so far, I have a huge building I want to convert to unreal , its basically a real building from revit , so its made of blocks and so on , but When I export I get all sort of lightmap errors I can't seem to fic neither increasing resolution , isn't an option as its thousands of walls and crashes my pc, neither manually fixing each wall , that woul dtake ages, so I made tests on a small portion ,just a room and I still get same issues even with higher res or manual fix on uvmaps for lightmaps... Can someone help me and point me how to fix ?

Thankyou very much

Here I am uploading a fbx , its just a portion of the huge building need to do , but I want to understand what are the issues, I am having even with custom made plain lightmap uv and on angles I get weird shadowings...

https://files.fm/u/kk5vk3h2

https://i.gyazo.com/b5181362e5237561...3e2e10d188.jpg

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