Thought I'd start a thread here. Been working on this Jasmine sculpt for a while now. Probably should have been posting WIPs by now but hadn't gotten around to doing it here. Here's what I got so far in order of my WIP images.
I feel your pain blocking the tiger , I have been there and image below really helped me also you could use some of the other big cats for ref that have shorter fur like panther or lioness
I will also add a few suggestions for your girl face
Thanks, I'll take a look in my next pass. I think some of this I already adjusted as the image ur using is my first WIP of the face and its changed drastically since then.
I was getting a smidge burnt out on Jasmine stuff so I hopped over to Raja to change it up a bit. Snapped out of my recent art funk too which was nice. Still very WIP. I'm experimenting with adding strand detail without actually sculpting every strand like I do hair. I think I like the effect. Basically just using Clay Buildup to insinuate hair detail but doing it very fast and messy. Combined with the polypaint, I think it's good enough lol.
Hah, nope. I placed them manually. Just dupe and place, etc. Course, I did one side and just mirrored to the other. It honestly didn't take that long. A lot of it is just insert mesh/insert multimesh as well.
Thanks guys! @rollin: I sculpt as much in symmetry as I can. For Jasmine, from her waist up was mostly done with symmetry. Once I get far enough, I try to break up some of that. Haven't decided if I'm going to rotate her head at all yet. Her legs unfortunately are posed so I just gotta sculpt everything asymmetrical there. For the tiger, kind of the same deal, his upper body and head were symmetrical for the most part. I just posed the paws as I felt it was a good point to do that. The rear half is all asymmetrical.
Thanks @grumix8! @Capitto: there's not much to it. For the face, a lot of it is just hand sculpted noise, really simple. I used a lot of snake hook to get some clump shapes to break up the silhouette. Most of the fur is sculpted with an alpha that I made. I sculpted some extra shapes manually to break up the alpha but that's about it. The polypaint stripes helps to mask the repetition a lot lol.
Not a character artist here, but the likeness seems to be kinda off now. While I was easily able to recognize the actress on your earlier wips, I'm having harder time now. Take it with a grain of salt though, I'm sure some more experienced character artist ppl will break this down into details.
Edit - I looked back the earlier pictures and to be honest they are similar (again take my words with a grain of salt).
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Are these two sections built with an array on a curve? How the edges sit so evenly on the garment is befuddling me
Cheers
Are you working in posed mode or do you toggle pose on only for making screens?
@rollin: I sculpt as much in symmetry as I can. For Jasmine, from her waist up was mostly done with symmetry. Once I get far enough, I try to break up some of that. Haven't decided if I'm going to rotate her head at all yet. Her legs unfortunately are posed so I just gotta sculpt everything asymmetrical there. For the tiger, kind of the same deal, his upper body and head were symmetrical for the most part. I just posed the paws as I felt it was a good point to do that. The rear half is all asymmetrical.
Can i know how did you make the fur? The workflow I mean.
@Capitto: there's not much to it. For the face, a lot of it is just hand sculpted noise, really simple. I used a lot of snake hook to get some clump shapes to break up the silhouette. Most of the fur is sculpted with an alpha that I made. I sculpted some extra shapes manually to break up the alpha but that's about it. The polypaint stripes helps to mask the repetition a lot lol.
Edit - I looked back the earlier pictures and to be honest they are similar (again take my words with a grain of salt).