Hi there!
I want to start a new project to push my skills in 3D Character Modelling. My goal is to create a sculpture of Superman to improve the creation of a male anatomy, and to learn how to sculpt clothes and accessories properly. This is my first time doing a character, I just create some environment assets in Maya. Please, give me any feedback you can to improve!
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My plan is to start with a sphere in Zbrush, doing a correct blocking there, and then start with the anatomy proccess. Also, I will use Zbrush to block the accessories and later export them to Maya to make a manual retopology, creating the hard surface pieces. I'm not gonna texture this character, because I want to focus in the sculp process. And if I do it right, I want to cut the model for 3D Print.
This is my PureRef reference board:
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So, I started again, and this is the result. What do you think?
I've been working to finish the model before start with the hard surface stuffs, but I think I just 'inflated' to much the body muscles, losing the main shapes. I'm going to re-do all the final proccess to achieve a better look, more defined.
And this is a close up of the head with a random hair:
I have been working these days into the hard surface of the Superman. I create the accesories of the suit, and also the base. I will post the final results very soon!
Also I did a polypaint render inside Zbrush (but I don't like it to much):