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I'm currently putting together a stylised house as part of a college project. I'm currently blocking out the house, playing around with the silhouette and going through iterations of 3D model > rough paintover > 3D model > rou - you get the picture. I'm still figuring out what design I want to pursue for the doors and windows, and I want to throw in some other assets later on to help indicate the coastal setting, maybe a fisherman's house (crab cages, fishing rods, etc.).
(Iterations so far, back left is the earliest version, front right the latest)
(Latest & first iterations, left to right respectively)
Not really feeling the chimney I've added, I'm not sure if it sticks out too much from the overall silhouette - I might look at other chimney designs. I'm thinking of a doing a more polished paintover soon, to start planning out colour palettes and finalising the materials I'll need.
Nothing much to show so far, but I'll be posting updates to keep the ball rolling.
Replies
https://images.app.goo.gl/2gYeyjW39jXdjBdi7
Keep it up!
Really like the look of the scene, but in one of the pictures (I think it is the second one when seen from the top) the wall and awning intersect near the pond. Maybe make the wall a bit lower there
The sky sphere feels a little dull in comparison to how bright the scene is (I think this is more evident in the first screenshot), but I feel like it's a much needed step in the right direction.
Thanks for the reply! I agree with you there, the floor isn't reading quite how I want it to yet. I recently tried using the material's height map to push the geometry of the street both in ZBrush and Maya, but neither experiment panned out all that well. Instead, I'll just cut up the geometry and push out some faces to give the floor more visual interest. Prior to that, I'm thinking of revisiting the road/path material, using a much less noisy base colour texture and larger shapes - combined with more geo to push those shapes, I'm hoping the street will start to come to life a bit more.