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Convert a smooth model into edged model?

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NAIMA polycounter lvl 14
 I am working on a model set that was imported from an fbx , but all pieces of this model are seeming like created with primitives and have no edges, to not spend the rest of the time to manually cut in edges, is there a faster way ?

The vertices are present, the shape is correct , but just edges are missing ...
any idea on how I can do to speed up the process?

I uploaded a sample in this post .
Any help would be appreciated!
Thankyou :) ...


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