Hi guys! This was part of a class assignment where we had two weeks to complete a zbrush bust sculpt to the best of our ability using a reference of our choosing. Here is my Tengu from a sculpture in Japan.
Hi everyone! Just wanted to post my 3 project for the semester in my game art class. Its the create an ingame asset. Boy, when I tell you this was a struggle. I had a lot of fun with it. The object that I made is called Le croissant du ange from the game No more heroes 2. What I did was I found the concept art and from there had to model from high poly, to high poly sculpt, then back to low poly and bake it together. Lots of stuff.
Hi guys. Back at it again with another poly count post. He was suppose to be my final. I'll admit, I dropped the ball on this one. With everything going on, It was a struggle. So it looks more unfinished, unprepared, just not the bets- Though, I did learn a lot from this. I even learned how to make water in Unreal! I made small victories but also took some losses. Enough blabbing. Heres what I did.
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The object that I made is called Le croissant du ange from the game No more heroes 2. What I did was I found the concept art and from there had to model from high poly, to high poly sculpt, then back to low poly and bake it together.
Lots of stuff.
And heres the concept art
He was suppose to be my final. I'll admit, I dropped the ball on this one. With everything going on, It was a struggle.
So it looks more unfinished, unprepared, just not the bets-
Though, I did learn a lot from this.
I even learned how to make water in Unreal! I made small victories but also took some losses. Enough blabbing. Heres what I did.