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[Blender] How to decrease geometry from the skin modifier?

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Hi so I'm using the skin modifier to extrude some vertices and it works relatively well except that it adds too much geometry/edge loops and there's too many for me to go back and remove manually. Is there a way to fix this? I've tried the decimate modifier from another suggestion but that had zero effect on it. And I've tried doing it manually but that's just inefficient.

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