I am a 3D Modeler that specializes in environment art and props and I have just recently graduated from the Vancouver Film School's 3D Animation and Visual Effect's one year intensive program. I have put out my resume and portfolio to any location that is hiring, but all I have got back is either negative or nothing. Can anybody please review my portfolio and notify me on things I should change?
https://tristanzarin.artstation.com/
Replies
You're not a charactert artist, and the lack of quality of those pieces against your props is hurting the portfolio.
Strongest piece is the Adrian helmet.
The Celtic axe needs a revisit to the design. It reads too much like it's too many primitives stuck together instead of something with depth in the design silhouette.
It's kind of a bad look that everything in here amounts to basically one single environment project done for school. Student projects aren't a great portfolio piece at the best of times in part due to constraints, but only the one (and ALL of your finished props being for it) is almost a red flag... I'd start work on a more cohesive small environment or series of nice props on your own time, and maybe start a thread here for feedback as you go to iron out some issues before its too late to go back and change them. Your texturing isn't quite stand-out enough to specifically call that out in your job title, I'd go for just "3D artist" or "Environment & Prop Artist" or something. Your modeling does seem solid.
See also: https://polycount.com/discussion/187512/recently-hired-in-aaa-show-us-your-portfolio/p1 (some of the earlier links might be depreciated but seeing the kind of work that gets people hired is useful)
I'd work on rotating out your student work with new work while you wait for those replies to come in/time to pass so you can apply again.