Hello. I'm newbie in 3D modeling for games and I cannot guess the right polycount. Also new in baking and these stuff and can't estimate which geometry can be displayed as a texture. I create a reflex sight but I think I overdid it with polycount. What do you guys think? Just don't mind attention to materials, I know it shouldn't look like that, I just wanted to show you quickly. Also baking looks bad I know. I will work on it.
It has 7500 polycounts and I think it's too high for reflex sight but please, let me know what you think. Thank you.
Replies
I would be wary of the baking issues. Something feels off, but this is without me digging into the files. Is this using DirectX or OpenGL for normal rendering?
where ive put those arrows: you have these chamfered edges on internal hole shapes. they dont affect the silhouette at all and are not very noticeable, whereas there's evident faceting on the circles they belong to as well as the largest forms of the sight. you could have straight inward extrusions like the smaller hole below and nobody would be able to tell the difference, using the polys gained to round things out better across the board.
if you're going to have chamfers anywhere, theyre most useful on outer, silhouette edges where they can really make a difference in how the larger forms read.
Personally, i think there are a lot of optimisations you cna make here, @somedoggy has illustrated many of them, though.