Hello everyone. I have a quick question regarding retopology. I have those 2 examples below, which I want to retopologize in Blender. Now, should I explode both meshes and work on individual pieces, or maybe there is a faster way to make it? How would you guys approach this?
I understand the basics of the process, I just never really worked on more complex meshes...
Replies
For the second one just uv the low poly meshes so they are on one sheet, Then split the model into as many meshes as you need to avoid artifacts from juxta opposed pieces. Then bake and join the pieces back into one model.