Hey everyone!
I'm posting about a research project that I'm doing right now. I call it research project because I'm moving from Maya / ZBrush and moving into Blender. The points for this project are the following:
- Make a med - high poly shell
- Full render and possibly full hair
- Rig and possibly animate
So far is so good, yet there are times when I miss some tools from the other software and at the same time, I'm glad that Blender does it differently and is more accessible with 2.8
Of course, I will appreciate any feedback and/or tips for further steps in the process.
Thanks!
This is my progress path so far:
![](https://us.v-cdn.net/5021068/uploads/editor/h6/d04gfa5bwtic.png)
![](https://us.v-cdn.net/5021068/uploads/editor/wr/8hpt3tvq3wye.png)
![](https://us.v-cdn.net/5021068/uploads/editor/yo/axb7n143yfoq.png)
![](https://us.v-cdn.net/5021068/uploads/editor/mh/jkve3wqq5jff.png)
![Image: https://us.v-cdn.net/5021068/uploads/editor/ow/svfy28v3ycpj.png](https://us.v-cdn.net/5021068/uploads/editor/ow/svfy28v3ycpj.png)
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