I'm posting about a research project that I'm doing right now. I call it research project because I'm moving from Maya / ZBrush and moving into Blender. The points for this project are the following:
- Make a med - high poly shell
- Full render and possibly full hair
- Rig and possibly animate
So far is so good, yet there are times when I miss some tools from the other software and at the same time, I'm glad that Blender does it differently and is more accessible with 2.8
Of course, I will appreciate any feedback and/or tips for further steps in the process.
This is my progress path so far: