Hi guys, need a little help.
How i can delete the shadow on the body ? But dont touch the shadow on the floor?
- Shader "Unlit With Shadows" {
- Properties {
- _Color ("Main Color", Color) = (1,1,1,1)
- _MainTex ("Base (RGB)", 2D) = "white" {}
- }
- SubShader {
- Tags {"Queue" = "Geometry" "RenderType" = "Opaque"}
-
- Pass {
- Tags {"LightMode" = "ForwardBase"}
- CGPROGRAM
- #pragma vertex vert
- #pragma fragment frag
- #pragma multi_compile_fwdbase
- #pragma fragmentoption ARB_fog_exp2
- #pragma fragmentoption ARB_precision_hint_fastest
-
- #include "UnityCG.cginc"
- #include "AutoLight.cginc"
-
- struct v2f
- {
- float4 pos : SV_POSITION;
- float2 uv : TEXCOORD0;
- LIGHTING_COORDS(1,2)
- };
-
- float4 _MainTex_ST;
-
- v2f vert (appdata_tan v)
- {
- v2f o;
-
- o.pos = mul( UNITY_MATRIX_MVP, v.vertex);
- o.uv = TRANSFORM_TEX (v.texcoord, _MainTex).xy;
- TRANSFER_VERTEX_TO_FRAGMENT(o);
- return o;
- }
-
- sampler2D _MainTex;
-
- fixed4 frag(v2f i) : COLOR
- {
- fixed atten = LIGHT_ATTENUATION(i); // Light attenuation + shadows.
- //fixed atten = SHADOW_ATTENUATION(i); // Shadows ONLY.
- return tex2D(_MainTex, i.uv) * atten;
- }
- ENDCG
- }
-
- Pass {
- Tags {"LightMode" = "ForwardAdd"}
- Blend One One
- CGPROGRAM
- #pragma vertex vert
- #pragma fragment frag
- #pragma multi_compile_fwdadd_fullshadows
- #pragma fragmentoption ARB_fog_exp2
- #pragma fragmentoption ARB_precision_hint_fastest
-
- #include "UnityCG.cginc"
- #include "AutoLight.cginc"
-
- struct v2f
- {
- float4 pos : SV_POSITION;
- float2 uv : TEXCOORD0;
- LIGHTING_COORDS(1,2)
- };
-
- float4 _MainTex_ST;
-
- v2f vert (appdata_tan v)
- {
- v2f o;
-
- o.pos = mul( UNITY_MATRIX_MVP, v.vertex);
- o.uv = TRANSFORM_TEX (v.texcoord, _MainTex).xy;
- TRANSFER_VERTEX_TO_FRAGMENT(o);
- return o;
- }
-
- sampler2D _MainTex;
-
- fixed4 frag(v2f i) : COLOR
- {
- fixed atten = LIGHT_ATTENUATION(i); // Light attenuation + shadows.
- //fixed atten = SHADOW_ATTENUATION(i); // Shadows ONLY.
- return tex2D(_MainTex, i.uv) * atten;
- }
- ENDCG
- }
- }
- FallBack "VertexLit"
- }
Replies