The PS4/XBO generation saw the rise of PBR shading/lighting, complex vertex/normal shaders allowing artist to animate foliage, create fake depth on geo, even more realistic lighting/cubemaps setup, new reflective solution (SSR), more polycount limit on assets, 4k Textures, complex particle effects, volumetric smoke/cloud and so on.
Now, I'm pretty sure most of you probably don't know how all of that stuff works, focusing mostly on your specialization.
What new techs coming for the upcoming generation do you think you'll need to learn to stay updated?
PS: I'm an animator so I really don't think will change much on our side? I might be wrong?