hey,
This is actually the first time for me posting my work here on polycount. Looking forward for some constructive crtitcs reagrding basically everything in my little scene, color selction, material, assets, lighting etc...
Some background about the Public Restroom scene, obviously it was heavily inspired by the amazing work of Wiktor Öhman and his Silent Hill Restroom scene. In case you haven't seen Wiktors amazing work, please have a look at the link i have posted at the bottom of this topic.
The goal for my scene was to create a used, grubby public restroom, not destroyed but definitely no taken good care of. The scene is completely modular and was created mostly by the use of Quixel Megascans. Beside some megascans base materials like floor and walls, i took also heavily advantage of the beautiful decals you can find in the megascans library, however i also tried to use all the decals in a more subtle way, since i wasn't going for destroyed look in my scene.
One little goal for me was also to create the whole scene in blender, from low poly to high poly models etc... everything was modeled in Blender 2.8.
Since im doing still some changes here and there, i made a quick "dirty" video until im satified at least by 90%. Than i will try to add a more profesional looking sequencer clip.
Wiktor Öhman, Silent Hill scene
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