Toolbag 3.08 Cage Issue

polycounter lvl 4
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Amank679 polycounter lvl 4
Hi all!

I've recently started using Marmoset Toolbag and I'm coming across an issue where the cage for my low poly model doesn't always show up when I import my model. Recently, I've had to open a new scene multiple times from which some of them will load the cage.

I have kept all the settings to default apart from Unit of Measurment and Tangent Space.

For reference, my process is:
Open New Scene
Add Baker
Import Model
Place corresponding model in proper low/high bake group folder
Adjust bake attributes
Bake

I'm not sure if it's a possible bug in the software preventing me from seeing my cage or if it's a misstep on my end. 
Please let me know your thoughts.
Thanks in advance!

Replies

  • WillDettrey
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    WillDettrey polycounter lvl 8
    Hi @Amank679, I'm going to be putting a test case of this together and see what my results are. I'll let you know when I finish that and if I need any additional info or files. Thank you!
  • Amank679
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    Amank679 polycounter lvl 4
    Hi @Amank679, I'm going to be putting a test case of this together and see what my results are. I'll let you know when I finish that and if I need any additional info or files. Thank you!
    Ok, sounds good, thanks!!!
  • Amank679
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    Amank679 polycounter lvl 4
    Hi @Amank679, I'm going to be putting a test case of this together and see what my results are. I'll let you know when I finish that and if I need any additional info or files. Thank you!
    Thanks for taking the time to check on this issue, I think I've found a solution. I updated both types of my Nvidia Drivers (the game ready and studio drivers) and it seems to have fixed my cage issue. Not sure if that was directly linked to the issue, but I would still appreciate it if you could run some tests.

    Thanks again!
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