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Texture stretching/distortion when importing to Unity

polycounter lvl 6
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JakeGuestArt polycounter lvl 6
Hi all,

I hope someone can help with this as I don't have a lot of time left to finish this asset up.

Basically, long story short - I made an asset, UV'd it in Maya, textured it in Substance Painter, all looked great. Now I've imported the mesh into Unity and the UV's are stretched.

This is the mesh in Unity - 



Mesh in Maya - 



Mesh in Painter - 



UV's - 


The strange thing is that if I export the mesh from Painter, it's fine and works properly. Problem is with this, I need 2 separate sub-meshes for 2 separate materials and exporting from painter combines the mesh.

Any help would be amazing. I think I may be missing something on the import in Unity, but I really hope someone knows what I need to do to fix this.

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