I'm taking a crack at creating vehicles for an upcoming indie mobile game. As of right now, there are only cars and planes to model.
I'm not exactly sure how to go about it. The part I'm most confused about is which parts to keep separate. I don't have much experience with car anatomy, but I plan on going about it the same way guns are modeled for games. The models would also be fairly low poly. Apart from the main body, I'm keeping the wheels separate.
If there's a more efficient way to go about making this and or other parts I should keep separate, please let me know.
Here's a reference of what I have so far:
Thanks in advance!