Sketchbook: JonH

jth852
polycounter lvl 2
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jth852 polycounter lvl 2
I've looked through a bunch of these the last few days and all the great work has really inspired me to do more and improve my own skills so why not make one of these myself. I'm hopefully going to post something every few days, mostly with quick turn projects and occasionally updates on bigger scenes.

I am 100% open to any feedback on anything posted here.

This is my first realistic gun I'm working on. Its a generic 9mm. Modeled in just Maya so far. I think my next project will be another realistic gun but built in zBrush using the zModeler brush and live boolean.
I got the body built out so its about time to clean it up and reduce the poly count, make the creases, and then make the high poly.

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  • jth852
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    jth852 polycounter lvl 2
    Smooth version (is it still a smooth version for hard surface?) All the small pieces are clean geometry with UV shells unfolded. Low poly body of gun needs to be optimized and UV layout finished and then on to texturing. The tooling on the barrel and surface details on the grip will be done via texture in Substance painter.
  • jth852
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    jth852 polycounter lvl 2
    Went back and separated the slide from the grip so it could be more realistically animated. Re did the UV layout and started some basic stuff in substance painter.
  • jth852
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    jth852 polycounter lvl 2
    Finally finished my first attempt at a realistic handgun. It took about 24 hours of work. Learned a good bit from the process. It should make the next one way easier and then also end up with a better final result. But all in all I'm happy with how it turned out.

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