I'm seeking some advice regarding transitioning from Visual Effects industry texturing and surfacing to the world of Games.
I have some awareness of the pipelines and procedures as well as the different software proficiencies necessary, but it is only surface level.
I've been starting to learn Painter and Designer (definitely wish I had a number of years ago when I first heard about it!)
Yet, I'm not sure where I should direct my focus and time to build the right extra portfolio pieces necessary. There's so many options so little time!
My thoughts are:
1: The direct parallel would probably be as a PBR artist /Substance Designer shader creator since that seems to be the new trend for higher fidelity games.
----For a position like that I imagine a couple of more complex shaders in my portfolio would help?
2: Environment artist.
----With that would I try and build a couple pieces in a set? Build a whole environment?
Right now I'm working on painting a character in Painter. I'm approaching it more in the VFX multiple UDIM method. As a way to bridge my knowledge gap.
How much modeling should I brush up on? I've kept those skills up slightly but definitely not as much as my texturing and surfacing skills. Would that be as important in my portfolio as my Texturing?
For reference my current portfolio is here: http://brittanydrew.com/
I've worked at Blizzard Entertainment in their Animation dept, Rhythm & Hues, Digital Domain as well as others.
This came about since I moved with my family to Seattle two years ago from LA. I've been working on a personal project a Graphic Novel series and improving my illustration skills since we've been here, but I miss the collaborative work environment.
My location goal for a company would be Seattle area.
Thanks so much!