Hey,
I am getting close to finishing the high res of this fireplace and would love any CC on what I could change or improve. I am going to work on the walls and a few props to make a small environment next, but I am debating whether I should take the fireplace into Zbrush to add in some wear and tear or if I should just add it in the textures. I have attached the image I am using as reference below.
Thank you,
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Anyway, good start, it will be cool to see how it turns out.
Also, can anyone suggest a good particles tutorial for UE4 so I can tweak the Starter Content fire to more suit my fireplace? I am not looking at becoming a master of particles but some idea of what I am doing would be helpful haha. Thank you.