Hi guys, this is my new personal project Bandit Sultan, I really liked to maked this Stylized Character I had a lot of fun in the process, thank you all, hope you enjoy!, Concept By Yihuan Zheng.
Amazing! Im relatively new to uv mapping and am curious how you get your uvs squared off like that? Once you unwrap your model wont there be distortion when you drag the uvs into a square shape? I hope you underdstand my question!
@deedoubleyou Yea, I Understand, some times yea, get distortion, but you can make more square and testing each time, with baked/texture, because if have distortion you can make with another way to do more square without distortion, like, more smaller, more rectangle, or something like that. But i using Smudge from maya, and scale for make borders more square and using unfold for the center vertexs and using smudge to get more resolution in specific spaces
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i really wish to see it in sketchfab or marmoset.