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[WIP] [UE4] Retro Style Diner

polycounter lvl 7
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Vit polycounter lvl 7

Hello World!

    After a lot of time of silence I started a new personal project. For a very long time I wanted to create a retro style diner.  Also I wanted to learn Blender. So it's a  perfect opportunity to me. As usual we artist do, I gathered some references and find pretty cool concept.

Pureref Board

The Blockout

    Firts of all, I created rough blockout to see main shapes and silhouettes and then. After that I decided sizes for my modules. I made list of needed object and modeled them in Blender 2.8. It's really awesome 3d package. 


In UE4:

In Conclusion

    I want keep this project organized, so I created a trello board, also to track progress I would post WIP every 3 days. It's a very begining, so not much from my side today, but I'll try to share my thoughts and knowledge and I'll start a headline "tips and tricks". Also I'd like to hear some feedback from you, guys. Thank you for your attention! See you soon.



  • Vit
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    Vit polycounter lvl 7
    Hadn't enough time for a big update on my environment.  I created some modules, modeled mid poly version of some assets and added colors to bring some life into the scene.

    Here are the models that almost ready:

    The base of the scene works for me. I'll keep pushing in this direction. Also I decided to make outdoor modules, not to much, just entire building and small surrounding props. I need to work out on my time management to keep up with everything. Plan for next few days: add details to models and create small props.

    I'd like to hear some feedback from you, guys. Thank you!

  • Brain_Slave
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    Brain_Slave polycounter lvl 4
    Great work on modular pieces! You also did really well on the jukebox :+1:

    Everything seems to be ready for the next work stages.

    I'm excited to see more of it, good luck!
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