Hi,
So the issue am having is that when i hook up a displacement map to an AiStandardSurface i need to bump the height value in the displacement attributes to like 40 to get a reasonable result. I dont understand why the value would need to be that high? ill attach some pictures that can hopefully help someone figure this out. Any insight would be much appreciated.
Replies
Just do a test and paint a white and a black dot into your map. Thats the range it can store.
A 32bit exr file can store negative and positive values. IT can store data into the millions.
There is nothing wrong with your workflow.
image source:: https://www.creativeshrimp.com/hdr-lighting-tutorial-part-03.html
Model/sculpt a highres and bake a real dispmap would be the way to go.