Hi,
So the issue am having is that when i hook up a displacement map to an AiStandardSurface i need to bump the height value in the displacement attributes to like 40 to get a reasonable result. I dont understand why the value would need to be that high? ill attach some pictures that can hopefully help someone figure this out. Any insight would be much appreciated.
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Replies
Just do a test and paint a white and a black dot into your map. Thats the range it can store.
A 32bit exr file can store negative and positive values. IT can store data into the millions.
There is nothing wrong with your workflow.
image source:: https://www.creativeshrimp.com/hdr-lighting-tutorial-part-03.html
Model/sculpt a highres and bake a real dispmap would be the way to go.