I am using maya to model. So any tips on maya helps better.
Specifically, I am having a real hard time struggling with creating smooth clean curved surface without lumpy / pinching areas.
Was it the topologies? or some tools to fix this?
Here is the concept and the 3D blockout. Thanks.
![Image: https://us.v-cdn.net/5021068/uploads/editor/4w/yfvuqjjqim4d.jpg](https://us.v-cdn.net/5021068/uploads/editor/4w/yfvuqjjqim4d.jpg)
![Image: https://us.v-cdn.net/5021068/uploads/editor/63/mbc4vytjbs6d.jpg](https://us.v-cdn.net/5021068/uploads/editor/63/mbc4vytjbs6d.jpg)
![Image: https://us.v-cdn.net/5021068/uploads/editor/ud/q8g71fuagt2c.jpg](https://us.v-cdn.net/5021068/uploads/editor/ud/q8g71fuagt2c.jpg)
![Image: https://us.v-cdn.net/5021068/uploads/editor/sl/qf0qhekpssek.jpg](https://us.v-cdn.net/5021068/uploads/editor/sl/qf0qhekpssek.jpg)
![Image: https://us.v-cdn.net/5021068/uploads/editor/2a/s5uojv9apcmb.jpg](https://us.v-cdn.net/5021068/uploads/editor/2a/s5uojv9apcmb.jpg)
Replies