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M4A1 Spec Ops

polycounter lvl 3
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IqCube polycounter lvl 3
Hi polycount!
This is my last work 
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  • Shrike
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    Shrike interpolator
    Model looks good but the materials all have a very similar roughness and reflectivity, making it all look very same-y
    Try make the rubber / plastic parts like the laser and scope more rough and less reflective, the stock and grip much rougher, the magazine could actually be more reflective and brighter. The green tape also looks just like a plane strip, kind of untextured
  • SamIndeed
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    Hey @IqCube, your model looks good, very clean bake, nice and detailed mesh. I agree with Shrike, the textures needs more contrast, from further away you can't make out the texture detail and it just looks like a solid color, and the different materials blend in a bit. Also, the "Z7" marking looks really out of place, looks very CG, like a printed sticker. In the military you will most often see these marked with a marker, I would go for this look next time:

    Other than this, you did a really good job, the model looks awesome!
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