I personally find unwrapping in 3DS Max to be finicky, and I have seen people who've been doing this for longer than me share similar sentiments, some describing it as "outdated."
I think I remember hearing that professional VFX and Game Artists in the studios use 3rd party plug-ins for more efficient unwrapping.
Is this true, and if so, what are some plug-ins used in the industry?
I'm trying to make myself more employable, but I find unwrapping in Blender a much more pleasant experience and have to urge to just unwrap it there, but I imagine that's not an option at most studios. So any plug-in recommendations for 3DS Max and Maya would be appreciated.