Hi all,
Project quick brief:
I started this personal project a while ago when a lot of new games were announced earlier this year and felt very inspire to design my own character.
I started by gathering as many references as I could to have a nice idea of what this character will look like. For this piece, I want to make a explorer/passive type of character so fighting isn't his best quality ( he probably won't have a big ass gun or any deadly weapon) but brainy he certainly is. He is crafty and very resourceful.
I'm still adding new references every now and then to my pureref sheet but this is how it looks like today. Since it's a very big file I had to compress it a bit so you probably won't be able to see every image.
Replies
For this render I just used the basic material and then I composed all the passes ( bpr render, Ao, Shadows and lights) in Photoshop.
Hope that helps!
-D
I like how this turns out.
My main crit atm would be that the folds of the jacket are kind of falling the wrong direction. Except you plan on putting a belt or strap or something above the waist which would cause the ends to be pushed back.
Even then the fold on his right side give the material a sturdier look then on the other side which serves the type of jacket more imo.
But it's not such a big thing.. keep it going!
Thanks!
I did a lot of changes the overall design of the character and there was a point where I kept changing stuff over and over but now I finally reached a point where I am happy with the design direction and soon will call the high poly finished.
This is a higher render I did with a bit of texture in top to get the feeling of the character.
3 view clay renders
Any crits, ideas just shoot them out! They are appreciated.
D
I would use the straps as a reference for all the other parts.