Hi guys,
I started learning Maya 8 years ago, self taught.
I began my career working at publicity agencies doing renders for cosmetics using mental ray (PITA).
Today I'm in the game industry (4 years now) as a generalist, doing almost everything (modeling, rigging, animating (poorly), texturing).
I'm very familiar with Maya features, bugs, workarounds and tools. But zero knowledge about Blender.
I would like to know from others who migrated to Blender, how hard is it? How good or bad are the common tools for rigging and modeling (compared to Maya)?
It takes years to master software like Maya. I'am afraid to invest the necessary time in Blender, don't know if it will pay off.
Can you guys, who made the swap, share a little bit on how was it? Where/how should I start learning again ?
Thanks.
Replies
I have been using Maya for over 5 years and i'm currently trying out Blender 2.8 but in these years i also tryed basically all the softwares out there: Cinema 4D, Modo, Houdini even Lightwave.
Only 3 things were changing in every software: interface, hotkeys and quality of the tools but after a couple of weeks you are already good to go with the new software if you know what you are doing as an artist and you have mastered your first main software.
Now for Blender i can say that compared to Maya it lacks in the UVs department ( Unfold in Maya is very very good and fast ), maybe animation ( i'm not an animator ) and the gizmo is weird.
But it has some features that Maya doesn't have like Dyntopo for sculpting ( like Sculptris Pro in Zbrush ), modifiers stack like 3ds max, no problems with history and so on.
You can also get tons of plugins for Blender that add advanced features for a maximum of 40 € for each one.
Ex. Dyntopo Plus is around 10 € and it adds masks functionality to sculpting so you can do a mesh extract based on the masks like in ZBrush.
There is also DecalMachine and other booleans plugin.
In Blender 2.8 the devs have added an industry standard keymap that is similar to Maya for general workflow and modeling and Zbrush for sculpting. You can find it in the preferences menu.
Anyway the best solution is to download it and try it out to see if you like it or not.