I started learning Maya 8 years ago, self taught.
I began my career working at publicity agencies doing renders for cosmetics using mental ray (PITA).
Today I'm in the game industry (4 years now) as a generalist, doing almost everything (modeling, rigging, animating (poorly), texturing).
I'm very familiar with Maya features, bugs, workarounds and tools. But zero knowledge about Blender.
I would like to know from others who migrated to Blender, how hard is it? How good or bad are the common tools for rigging and modeling (compared to Maya)?
It takes years to master software like Maya. I'am afraid to invest the necessary time in Blender, don't know if it will pay off.
Can you guys, who made the swap, share a little bit on how was it? Where/how should I start learning again ?