Does anyone know any good sites for receiving critique on developing your game art skills that aren't polycount?
Every time I try to post there I either get ignored, or just receive baseless rude comments, honestly the site has always been a cesspool for as long as I've known it.
I'm looking for a site with a supportive userbase, not a cruel and reductive one.
[ Moderator note: account banned for spam in signature, not for topic content. ]
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But to your point it depends on what you find productive try a discord like what was mentioned or just keep posting. Either this is a second account or you've just been subject to not posting a whole lot.
https://www.reddit.com/r/gamedev/comments/6sf11b/alternatives_to_polycount/
Pointing to some examples would help.
Also. I moved this from 3D Showcase to General Discussion because, well, it's a general sort of topic, not a 3d art crit topic.
Your Unity topic didn't have any replies after 2 days, which is pretty impatient of you.
But also, in the U.S. this is a national holiday which is this year essentially a four-day weekend.
Plus, the Unity subforum gets a lot less traffic at Polycount because Unity have their own highly developed internal forum.
And... you haven't made it easy for people to reply because you're disrespecting us, by not showing you've done your homework. This explains it best:
https://polycount.com/discussion/63361/information-about-polycount-amp-new-member-introductions/p1#asking
CGTalk though film biased, IMO was a viable alternative up until a change in management that sadly flat earthed a once vibrant community too bulletin board status, although their 3d Art/WIP sections at least are still a feast for the eyes and an education as well. Could say I'd cut my 'digital teeth' on those boards however nowadays middleware forums supplement a self taught curriculum.
Conceptart.org - are they still around?
Websites for your software package of choice.
....DeviantArt?
Another thing I've seen work well, and what's been mentioned here as well, is to put at least as much in as you're hoping to get out. Get into the community, give other people feedback, join the Slack, whatever.
'Cruel and reductive' though... I don't recognise the picture you're painting there. Polycount used to be cruel, but in a constructive, no sugar-coating way. 'This is shit for the following reasons'. If you could stomach it and leave your ego at the door, it was the best place to grow as an artist, and the connections you'd make were priceless. Now, a lot of people just come there to post their latest finished piece, wanting praise, treating Polycount as Artstation. And its no-nonsense attitude isn't quite there anymore. Of note: If you find a reply that's cruel or otherwise worthless, for christ's sake report it. We can't vet everyone post. Be a part of Polycount, and report it!"
polycount feedback back in the day was great, if you dont have an ego there was so much to learn. i personally, owe a lot to those critiques from 8+ years ago.
the trend of artists posting finished pieces, getting feedback, and then giving the standard 'thanks, but no thanks' response has, at least for me, deterred me (and others) from providing feedback these days.