Hello,
i used UVLayout v2 Pro from Headus for the first time for my UV unwrap.
I modeled a temple entry in 3dsMax and used a bridge script from Miauu to send it to UVLayout.
There i unwrapped my model, sorted my UVs and send it back to Max.
Then i added a UVW unwrap modifier to move the shells a bit and used Textools to straighten the UV Shells.
When i checked the UV with a checker it was totally deformed.
Is there a way to normalize the UV without the Shells in the UV space changing size or position?
Replies
In max there's a number of different ways to normalize, from things in the vanilla uv editor to TexTools. Take a look at the documentation for that.
in Headus it looked fine before i've send it back to Max.