"Complete Lighting"
"The Complete Lighting output bakes the material colors, diffuse lighting, shadows, and specular reflections from your scene. The material properties are defined by the material(s) applied to the high poly mesh(es)."
I want do bake (combine) all PBR textures that i painted on SP, to just one texture.
I download the trial version, but dont work. Are this feature broken?
Replies
From the screenshot above it appears that both the high and low poly meshes are visible, so make sure to turn the high poly visibility off or look at the output image when reviewing bakes.
Is possible to add the normals and environment reflexion to the Complete Lighting baking, like in the viewport?
Blender baking tool has an option to combine all maps to one, like this (but is very very slow).
Thanks for the report. I looked into this problem here and it looks like the normal map for the high poly material is not taken into account for the lighting bakes. This is something that we could potentially add in a future version.
Have the same problem - after baking light i get only diffuse texture without a shadows or light. When i am disabling visibility of highpoly model (whicj i dont have, just using lowpoly as hp), it gives me a black color texture
Can you make sure you are using Toolbag 307 and also that if you have your "high poly" meshes hidden that "Use Hidden Meshes" is checked in the Geometry Tab of the Baker. You can do a test bake of this by using our Bake Widget example file. Share a screenshot that shows the entire UI, Baker, Scene Items and the preview of your map bake. Thanks!