Emissive materials should work through refractive materials. Is there a specific problem you're having?
Generally speaking, it's a good practice to make sure the various meshes in the scene are separate objects when using refraction. If you've got a number of meshes merged into one object, transparency sorting will be unreliable.
Ah then I think I do have an issue with it then, they're both separate objects, I'm trying to get the emissive icons at the back to show through the glass at the front which is just a single plane, transparency seems to be working with everything else but just not the emissives, thanks.
What's strange too is that the emissive's from another object (different material) are showing through in this image
The windshield at the back also has refraction turned on and if I disable that then the emissives show through, is there anyway for this to work then? Cheers
Ah yes, that may be the problem, there are some limitations with how refraction works when rendering multiple refraction objects through each other. I'll look into that here.
As a work around you could create a duplicate of the windshield mesh, move it slightly in front, and set up the material so that only the emissive element is visible (be sure to and turn off emissive on the other material). Essentially, you can create a decal mesh for the emissive glow.
Reflectivity: Specular Intensity: 0 Fresnel: 0 Emissive: (your emissive settings here) Transparency: Add, (you may need to enable Include Diffuse)
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Generally speaking, it's a good practice to make sure the various meshes in the scene are separate objects when using refraction. If you've got a number of meshes merged into one object, transparency sorting will be unreliable.
What's strange too is that the emissive's from another object (different material) are showing through in this image
As a work around you could create a duplicate of the windshield mesh, move it slightly in front, and set up the material so that only the emissive element is visible (be sure to and turn off emissive on the other material). Essentially, you can create a decal mesh for the emissive glow.
Reflectivity: Specular
Intensity: 0
Fresnel: 0
Emissive: (your emissive settings here)
Transparency: Add, (you may need to enable Include Diffuse)