Hey everyone! I am currently working on a World War 1 trench environment.
Initally i was making a few models for RS2 WW1 mod, but then i've decided to work this into a full UE4 environment in order to improve my engine knowledge, practice composition, lighting, etc
My aim is to create kind of cold and murky atmosphere, with some warm spots here and there.
I'm trying to make everything fairly detailed but balanced, since i'm designing this as an invironment that would be suitable for FPS, so i'm trying to keep this optimized and not too detail-heavy for players eyes (though if it was a FPS level, i would still need to clean up some spaces, like stuff under the roofs so they can be used as cover)
This is current stage, somewhat final blockout with some props and lights. At first i focused too much on small details and models, which is wrong i suppose, then i continued working more on blockout, but couldn't resist filling it with some detail.
(i think that wood in the middle get's too much light reflection)
The landscape material uses parallax occlusion at the moment, i'm planning switching to tesselation later, i think it should be more effective here with all angles. Ground textures will be improved, with some proper puddles (current tiling texture has some water puddles in it, but the roughness is messed up)
Sandbags were a quick placeholder i made with 3d max cloth and zbrush, but maybe they look decent enough (but actual sandbags from real photos look and piled up differently), some other props are placeholders like signs, candles..
One of the props, Decca gramophone. If i decide to capture a demo vid, maybe it should generate some music... I think that inside in-game situation it could be a cool thing to spice up the atmosphere, and catch player's attention.
Please feel free to leave your thougths, feedback is highly appreciated, thanks!