Hi Guys,
Can some one please help me out for the metal render with procedural textures in maya,
I have tried with Maya mixshader and layershader and got the render (Image 1),which is so plain looking,I also played with bump with noise still not getting what is in the other images, Please help me for how to get the brekups as there are in render done by RomanLovygin.
Thansk
Following Renders are done by Roman Lovygin
Replies
And especially I am looking for the bumpiness which give the feel of an old iron, Is it coming from bump map or It is displacement?
Thanks
Displacement will give the best results. Arnold uses an autobump feature to enhance the details.
The microfacets of the bump and roughness is where your material will really start to look realistic. As betapilot says, really concentrate on creating an interesting roughness map. You can vary this in a multiblend shader with grime/dust/dirt mask maps.
Thanks
Thanks
I have tried and caught up with a render below.
In this render I have not used the HDRI only area lights are used and also displacement are also used , What problem I am facing again the green circle render is still processing actually what i want to the final render but the finished render is in red circle, which is again plain and shiny, Can anyone please share the idea because of what It is coming like that, Also I am sharing the reference image done by Rodion Vlasov, if you see in this image there are some breakups not like shiny as my render.
Left one is my render and the one is Rodion work.
Please help me out.
Thanks
You can add a bump texture on top that has a fine noise pattern.
If your displacement already has fine details then you can enable autobump in arnold. This will turn fine displacements into bump.
Also I will be sharing the renders for separate material for each , like for base metal and when i satisfy with that ,after then only i will add the rust and dirt.
Thanks for support.