*Final version*
Artstation page:
https://www.artstation.com/andreacantelli*WIP thread*
Some images of the ramen cart that i'm making in Maya LT...
This is a beauty render that i'll do in Marmoset or Unreal, i'm optimizing it a little bit so if i decide to sell it in the future or do something similar i could do it without going mad...
Reference images ( i used more than the images here but i forgot to save them ):
Replies
There are some design changes that i want to make to the textures but i'll do them when i start texturing the props.
Here are some renders, obviously the light is a WIP, i just threw into Marmoset a directional light+omni light to showcase the meshes.
The HDRI will probably remain thought, it's the Tokyo Takeshita. I also have some HDRI images on my HDD featuring japan cities, i'll try them out when i'll go into the rendering stage.
It is quite hard to lit the props on the table because the pillars, furnitures and the hanging signs block the light.
I'm also used to lit indoor scenes and it is also the first time that i use Marmoset Toolbag to render something that is not a single prop, so it's all new to me.
I also discovered that you can save final renders at the qulity that you set up while being in the speedy viewport mode, that's a life saver for me that i have only a GTX 950 and when i set the voxel resolution to high i start lagging.
Some renders of the light WIP:
I noticed that the text on the lanterns are barely visible so i'll change them as well as the positioning of the camera of the first render.
For the hdri i kept the Tokyo Takeshita that comes with Toolbag.
I'm working on the brightness at the moment although i started to give some color to the various spot lights to start establishing the mood.
As you can see from the first image one of the light cast a sligthly orange color, another one a more intense red and the one in the front a light purple.
The skylight is a light pink, maybe i'll change it.
I also fixed the text of the lanterns and i discovered that one of them had different UVs so my text was upside down, lol.
I'm not satisfied with the bright light casted on the table by the omni so i'll try to tone it down a bit.
I'm also planning to add a floor under the cart. Maybe asphalt+sidewalk.
I also need to fix the glass of the soy bottle that for some reason behave strangely.
I wanted to try out a new retopo workflow from Zbrush--> Maya that i tested out on the stones of the floor and it worked well.
Remember to check out my Artstation page: https://www.artstation.com/andreacantelli
Also always play with levels and curves to get your entire dynamic range
Hope to see more projects from you in the future
Regarding the bowls with the soup that are too clean you are probably right. While working on this piece i was thinking "ok, i want to make the cart very old and a bit rusty but i want the dishes to be clean because that's what the clients will use and the owner is proud of his food" but i ended up making all the dishes clean even the ones that are in use...eheh
Thats a good idea, maybe look at the inverse with that idea. So the eating and cooking area is mostly spotless while the rest of the cart isnt in the best of condition. Just so there is a contrast/variation for people to follow