Hey Polycount, I'm looking to get some crit on a new game environment project i've been working on the past few weeks. The goal for the project was to learn more foliage techniques and to create a realistic, large scale, exterior environment with some interesting story telling and world building.
So far, I've been working on a master material for all my assets, so snow builds up on the meshes where they merge with other meshes / the terrain. There's also snow that builds up on top of the meshes depending on orientation, and some other cool features. I've slowly been building a modular kit for my castle which is situated on the hill. Plans for this include a lot of destruction, as the siege will have finished long ago, and this will be the remnants of the battle. I plan to have to give both combatants distinct styles, so Norse Vikings v.s French / German medieval knights.
Any feedback on any elements of the project so far would be great. The siege camp is pretty sparse and is in a bit of a rut, so any suggestions to improve this area would be greatly appreciated! Cheers
**P.S I can't take credit for the lovely rocks used to build the mountain, they're from the UE4 Boy and a Kite Demo. Rest has been made by myself **