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[WIP] [UE4] 70s Detective Office

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gpwww120 triangle

Hi Polycount, 

This time I want to create an interior environment based on a concept. Hope you guys enjoy it.

Here is the concept by Alec Chalmers:



The place was in the 70s and set somewhere in Eastern Europe.

For now, I have finished most of the models and the tiling textures for the ground and wall. Here is the render:

About floor textures, I try to create three different kinds of textures in Substance Designer and use vertex color to blend them. When I carefully check the concept, I found that the ground actually has a pattern on it. 



The first one is the regular floor, the second one is the dirty version, and the third one is the scratch version. And in Unreal, I use Material Attribute which inspires by Maxim Dorokhov's breakdown. Here is the breakdown:



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  • gpwww120
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    gpwww120 triangle
    Hello guys,
    Since the last post, I actually keep working on the project, but I do not have enough time to update the process on time.  :'(
    For now, here are the hero assets:



    Recently, I am going to finish the whole project and post more detail later.
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