Hi guys I'm working on an environment but don't know how to create a fog effect around a light source. I tried but It doesn't look good using point light light any idea?
Ok. You are on the right track. But there is a limitation with point lights. Source radius doesn't affect the volumetric lighting. So to hide those ugly voxels, either place the light inside the light mesh, or increase the volumetric fog resolution. Also, to get more volumetric light, just increase the volumetric scattering value. There is a documentation for this though, the limitations are stated there. You could also try disabling the inverse square falloff, but that is physically inaccurate. It may help hiding the shiny voxels at the light source.
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