O hello! Finally I have something to show for this project.
My aim is to have him be a
tad more realistic and less cartoony than the concept while trying to keep the same vibe as much as possible.
So far I have him in advanced block out - most of the pieces are in, with some already clean enough to add detail on. Had to compromise some shapes a bit as they wouldn't make much sense in a 3D environment or weren't clear enough in the first place.
Body anatomy was based off a scan, with the head being remade from scratch.
The pants are a Marvelous simulation I made for simple folding with a couple strokes thrown on them.
Right now there isn't much in the way of detail but I plan to take care of it in the coming weeks, as I suddenly found myself with
so much spare time now.
so yeah, regards and see you later ppls, stay tuned
Replies
This is only my opinion so take this with barrels of salt. Nice buildup of mass around the butt and upper leg. A mechanized knee and lower leg is a great approach, but the visual mass looks very odd to me. The details are nice but they jar with the figure. Perhaps a closer conform to the shape of a knee, calf and foot would fit better (but thats only me). Also the length of the prosthetic looks a little on the short side. Great stage to show your work at. Gives a good idea where you are heading but it looks like you arnt impossibly locked in to the final form.
Great work.
Progress going a bit slow due to personal life issues. What I got so far:
- pretty much finished the hipoly sculpt (gun and magazine excluded, they will be done separately). There are a few details missing but I'm planning to add them via height map along with a bit more definite paneling or work them in before finalizing the lowpoly.
Among other stuff, some parts had to be cleared up bad or redone (ex. upper arm didn't allow for shoulder twist, carrier plates were generally messy and blobby). Reproportioned arms and legs a bit.
- Started lowpolying and UVing the parts that are already finalized and running test bakes. I also took some time to work on the skin material a bit, focusing on the face (the arms are in a much more WIP state and lacking detail such as scars), and to make a hair mesh that still needs some work. Eyes are just the hipoly eyes with vertex color, will get to them eventually.
will get back to you once the lowpoly is done, stay tuned
Next stop is making a couple placeholders for his props so I can get him posed before starting to work on his pistol, magazines, and the mug.
Makes sense. Might end up moving the knee around a bit, although it also makes sense for the knee prothesis to hide the length difference.
Anyway, now onto the props to replace the very obvious placeholders.
also fixed up his pose after some feedback I've received. Last one was a bit too stiff and didn't channel his body weight well so I had to rework it a bit.
getting closed to finishing, time to think about the final presentation.