Hello!
I'm an aspiring concept artist and I'm trying to get a job a game/ film studio, but I'm struggling a lot with it.
So, one of my friends recommend me this place to ask for tips.
The thing is, I feel like I'm stuck with my portfolio and I'm missing something to get the job. As you can see I love to paint keyframes and environments and pretty comfortable working on that. So, my big doubt is, should I keep going getting better with my environments, do more callouts with props, getting into characters and show a more generalist portfolio...?
What are your thoughts?
Feel free to give me feedback on any of my pieces, the way to show them on my website, etc
Thank you!
Replies
My opinion, don't have a home page at all, just go direct into the art.
If you have to have an entry page, then I wish the four images were links to your sections, rather than a static nonclickable image.
If you want work in games, it would help to emphasize the breakdowns you have, where you show a glory image then explain all the elements that go into it, so team members can turn your concepts into 3d assets.
As Jon Jones says "Put the art in my face ... Imagine that your target visitor is a tired, indifferent hiring manager whose only desire is to find the shortest path possible to looking at your art."
That article is 14 years old. And yet still strikes so true to what it's like trying to filter applicants for a job.