Hello, I'm not really sure where to put this on the forums, or if I should, but I'm trying to be a 3D modeler/artist and I'm really struggling on my portfolio. I went to school to learn modeling, and a bit of texturing, but my instructors didn't really go into detail of what makes a good portfolio and I'm freaking out. I don't really know what I'm doing. Please, if there are any professional 3D artist out there I would really appreciate it if you could take a look at my portfolio (if you have the time that is) and provide some feedback on what I have so far. What am I doing right, what can I improve? If you do decide to critique my portfolio please try to be as detailed as possible in your responses, I cant to know exactly what I can do to improve my chances of getting a job.
Website:
https://joshforsberg.wixsite.com/nurbs (yes, I know it's a wix site, I don't know how else to make a website)
Replies
PD: you don't need a wix site if you already have an artstation. AS is much more industry oriented and has the same features imo.
The steam machine is maybe too dark, try to improve the lighting and add more rim lights to see the sillouette more. The cannon is probably the weakest piece so I would just scrap that. The humanoid robot looks cool, not so sure about the second one. The shield is maybe too simple so scrap it or try to texture it to add more detail. The two tanks look acceptable but they could always look better adding more hard surface details, lines, bolts, etc. and maybe texture them.
Those are my visions but take them with a grain of salt. I'm also in the process of improving my portfolio so you can also give your opinion on mine if you want https://polycount.com/discussion/210181/looking-for-a-job-d-criticize-my-portfolio