hi my name is norton. im a student here in sweden and i am studying 3D graphics. im sorry if im in the wrong topic or forum for this question!
i dont feel like i learn anything in school and that i cant progress there, this is why i ask for help!
i have heard from youtube videos that trim sheets are a really important thing to know but im having a hard time understanding how to make them. dose anyone have any tips on making them? or a really good tutorial for it (video or artical talking about it) that you could share with me?
thank you very much in before hand for helping me to reach my goals of being able to work for a game or film studio in the future!
Replies
https://polycount.com/discussion/63361/information-about-polycount-new-member-introductions/p1#use
Read the whole list here, you'll learn a bunch!
Secondly, use the search tool here, if you search for "trim sheets" and do some quick reading, you'll learn lots!
https://www.youtube.com/watch?v=IziIY674NAw
i did find this one when i was going through some liks and some stuff i found here but im stuck half way when he rendered the stuff... he didnt explain how i did the rendering part....
All you need to get started is Photoshop (or equivalent) to make a color-only master texture (don't even worry about the normalmap/materials aspect at this point), and a 3d program to apply it to UVed models.
In other words, the requisites are :
- Knowing how to create textures in PS
- Knowing how to model simple objects
- Knowing how to UV simple models.
Everything else is completely irrelevant until you get a good grasp on these 3 things.