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Mech Module for University

Quagernaut
polycounter lvl 6
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Quagernaut polycounter lvl 6
Hi Everyone

So, the task for this module was to create a ship / mech that would fit into a game universe. I choose to do my own fan art of a Javelin from Anthem with a unique class. The idea was a summoner class that summoned mini drones to attack for it with special abilities and a constructor bot that scrapped the destroyed into new ones.

Beyone that i have spent a while cretaing this but would really appreciate any advice on how i could push this further or what i could change at any phase as i plan to return to this and improve even further.

I made a quick cinematic render. The model itself its split into three part being

Body = 50k tris
Drone = 5k tris
Constructor = 20k tris

https://www.youtube.com/watch?v=bJVnBDxvfPw







Thanks everyone :).

Replies

  • JohannesAg
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    JohannesAg greentooth
    Hey man, the character looks cool. But it´s really hard to take a proper look at it in a video like this where you have to start, stop and rewind a bunch to try and see it. I´d suggest trying to re upload those photos because a lot of people aren´t going to bother trying to watch the video since it´s a bit of a hassle :) 
  • Quagernaut
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    Quagernaut polycounter lvl 6
    Hey man, the character looks cool. But it´s really hard to take a proper look at it in a video like this where you have to start, stop and rewind a bunch to try and see it. I´d suggest trying to re upload those photos because a lot of people aren´t going to bother trying to watch the video since it´s a bit of a hassle :) 
    Hey dude. I went back after this and found what the problem was and basically, to big xD/ Hopefully this is much better and if anymore renders or angles are needed please dont hesitate to ask :).
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