Hello everyone!
Here is the March theme of
#sculptityourself from Rafael Grassetti, it was Robots.
I decided to take a more simple shape and try to do for the first time the full process for a game piece. I Started with a high poly mesh of the selected concept (unfortunately I couldn't find who did it) and then did the retopo in Maya. Textured with Substance Painter 2 and explored a bit of the Iray render engine of it. In artstation link there is a marmoset viewer and a little presentation video if you're interested.
For more:
https://www.artstation.com/artwork/oOQ9oO
Alternative texture.
High Poly Sculpture