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#Sculptityourself - Roundy

Hello everyone! 

Here is the March theme of #sculptityourself from Rafael Grassetti, it was Robots. 
I decided to take a more simple shape and try to do for the first time the full process for a game piece. I Started with a high poly mesh of the selected concept (unfortunately I couldn't find who did it) and then did the retopo in Maya. Textured with Substance Painter 2 and explored a bit of the Iray render engine of it. In artstation link there is a marmoset viewer and a little presentation video if you're interested. 

For more: https://www.artstation.com/artwork/oOQ9oO





Alternative texture.


High Poly Sculpture



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