Blue Isle Studios is looking for an exceptionally skilled environment artist to join our team. Your focus will be to create large scale, immersive environments and atmospheres for players while remaining conscious of polygon limits, draw calls and fill rate. Your skills and responsibilities will include modelling, texturing, lighting, optimization and level design while reporting to the art lead. You must have the creative sense to sometimes work with little or no concept art, prototype and gather reference material for your designs.
This is a full-time employment position working from our office located in downtown Toronto, Canada. Remote workers will not be considered at this time.
Please contact us at [email protected] with samples of your work, cover letter and resume. We look forward to hearing from you!
* Please note that due to the volume of submissions we will not be able to directly respond to everyone *
About The Studio
Founded in 2010, Blue Isle Studios is an independent developer and publisher located in the heart of downtown Toronto, Canada. Lead by industry veterans Alex Tintor and Brenden Frank, Blue Isle has established itself as one of the most exciting independent developers, creating iconic experiences that have sold millions of copies worldwide.