For past year I have worked towards publishing a game, and it has been slow, steady, and also stagnant.
I want to share my prototype build,
this is a stable build with little functionality, as my later build
became totally un-buildable due to a series of bugs. I was using
playmaker to introduce functionality, from pick ups, to animation
controllers linked to my character controller. No bug management was
done on my part. Never save over what works(lesson learned). This is more of an art piece and demo than a full game,
but it's because it's a proof of concept I never intended to release. It is the 2nd iteration of this prototype based on feedback
I got from friends who played it initially.
Glad I publish this,
as it is one small step. Currently learning what I need to for my functionality copy and pasting scripts and modding them with my
noobie knowledge of C# syntax. Any help, resources, tips, or anything
you can offer an aspiring game dev and programmer.
Currently
setting up, or attempting to, set up a better rig and diving into the
animation side of
things.
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