Home 3D Art Showcase & Critiques

Palace Hallway

polycounter lvl 4
Offline / Send Message
ionicotaco polycounter lvl 4
Here is an environment I worked last month. Pretty simple environment not much going on in terms of storytelling and the place is kind of empty. Really concentrated on getting some good lighting. I just which I could have gotten the color of the stained glass to be kind of visible in the light shaft but I couldn't figure out how to do it so I just use a plane with opacity for them. It was still fun to work in an environment that is so clean. It was a nice change of pace. Heavily inspired by Battlefront 2 Theed Palace map. I did all my textures in Substance Designer and the models were done in Maya. The scene was assembled in Unreal Engine. Feedback is always appreciated.

https://www.artstation.com/artwork/lVzA2z




Replies

  • Ashervisalis
    Offline / Send Message
    Ashervisalis grand marshal polycounter
    Hey Pedro, this looks super dope, and really beautiful. I'm having a difficult time reading the white ceiling material, it doesn't look like a ceiling material I've seen before. I'm thinking the walls are marble as well; if they are, you could probably turn the roughness down a bit. I'd also break up the marble walls into slats, it would sell the believability, kind of like the reference images I posted below. The second and third images, with the large rectangles on the walls, would be a bit more believable if those rectangles were quartered into slats, as well as the marble frame surrounding the rectangles. Anyways, looks really cool, well done :)


  • ionicotaco
    Offline / Send Message
    ionicotaco polycounter lvl 4
    Hey what's up Thomas! @Ashervisalis
    I totally agree with breaking the marble into sections it would make it look more natural rather than just a tiling material. In the picture below which is my reference you can see that the marble is like split in two pieces but I thought that wouldn't be much of a change or that would it matter but now that you say it I should have done that. It is small details like that the would make the environment much more believable. Thanks for the feedback buddy!!
    btw picture was taken from google maps from a 360 photo which is why some of the weirdness 


  • Ashervisalis
    Offline / Send Message
    Ashervisalis grand marshal polycounter
    Haha Google Maps is glitching reality :D Every project of yours I see you keep improving so much. Keep it up man.
  • ionicotaco
    Offline / Send Message
    ionicotaco polycounter lvl 4
    Hahaha yeah, google maps can be super weird. Thanks so much man!! Really appreciated!!!
  • fu_films
    Offline / Send Message
    fu_films triangle
    this is fantastic! great work
  • ionicotaco
Sign In or Register to comment.