Here is an environment I worked last month. Pretty simple environment not much going on in terms of storytelling and the place is kind of empty. Really concentrated on getting some good lighting. I just which I could have gotten the color of the stained glass to be kind of visible in the light shaft but I couldn't figure out how to do it so I just use a plane with opacity for them. It was still fun to work in an environment that is so clean. It was a nice change of pace. Heavily inspired by Battlefront 2 Theed Palace map. I did all my textures in Substance Designer and the models were done in Maya. The scene was assembled in Unreal Engine. Feedback is always appreciated.
https://www.artstation.com/artwork/lVzA2z
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I totally agree with breaking the marble into sections it would make it look more natural rather than just a tiling material. In the picture below which is my reference you can see that the marble is like split in two pieces but I thought that wouldn't be much of a change or that would it matter but now that you say it I should have done that. It is small details like that the would make the environment much more believable. Thanks for the feedback buddy!!