Hello everyone!
I have been using blender for a while already, even learned some basics of Maya for the future. I focuse my art into props and little environments scenes. Made some paid game assets for private projects, nothing too complicated.
I done some props that in my opinion are well made and ready as game assets.
My problem is that I lose all my confidence about my work when I look at other Artist work.
I would hear your opinions about my works and what's your advice to improve.
I'm looking to work in a studio in the future not as freelancer.
Thanks!
https://www.artstation.com/oscar5055
Replies
Personally I'd suggest learning Max as an industry gateway for hard surface work. In my opinion pretty much indistinguishable from Blender in terms of workflow complexity, either high res cinematic or game res asset generation which from a freelancer perspective both apps really excel.
Folio:
...but still a very basic start point quality wise with more attention to detail, especially weathering and grunge so a simple lack of subtlety would be my main crit and as an example of what I'm looking for - https://zio.artstation.com/
via our Recently Hired In AAA Show Us Your Portfolio thread.