Hey, just encountered a weird problem I've never had before. I can't seem to use the Move brush properly without it only moving a fraction before stopping itself (pic 1). I'm assuming it has something to do with my scale of my model which is scaled to be roughly human size in cm (pic 2).
If I hit Deformation>Unify the whole model shrinks to zbrush default scale (which is tiny in mm) BUT the move tool works fine and I can pull something out as far as I can be bothered etc (pic3). In its currently large scale the move brush just doesnt seem to perform like it should in pic 3, and turning on/off the dynamic brush doesnt make a difference. Weird as I've not encountered this problem before.
I imported my character and a flippednormals character into maya to see their scale relative to mine and it was fine, both are roughly the same height. If I try and work the Move brush on the flippednormals character I get the same little/miniscual movement
Just wondering if this is something anyone knows a way around of? I've already textured a fair bit of clothing and not sure if I change the scale now how that impacts the textures
Any help?
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